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AnimationBuilder
class
An injectable service that produces an animation sequence programmatically within an Angular component or directive. Provided by the BrowserAnimationsModule or NoopAnimationsModule.
abstract class AnimationBuilder {
  abstract build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory
}
   Methods
| 
         
          build() 
          | 
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|---|---|---|---|
Builds a factory for producing a defined animation. See also: 
  | 
      |||
        
          | 
      
animation | 
            AnimationMetadata | AnimationMetadata[] | 
            A reusable animation definition.  | 
           
Returns
AnimationFactory: A factory object that can create a player for the defined animation.
Usage notes
To use this service, add it to your component or directive as a dependency. The service is instantiated along with your component.
Apps do not typically need to create their own animation players, but if you do need to, follow these steps:
Use the
build()method to create a programmatic animation using theanimate()function. The method returns anAnimationFactoryinstance.Use the factory object to create an
AnimationPlayerand attach it to a DOM element.Use the player object to control the animation programmatically.
For example:
// import the service from BrowserAnimationsModule
import {AnimationBuilder} from '@angular/animations';
// require the service as a dependency
class MyCmp {
  constructor(private _builder: AnimationBuilder) {}
  makeAnimation(element: any) {
    // first define a reusable animation
    const myAnimation = this._builder.build([
      style({ width: 0 }),
      animate(1000, style({ width: '100px' }))
    ]);
    // use the returned factory object to create a player
    const player = myAnimation.create(element);
    player.play();
  }
}
  © 2010–2019 Google, Inc.
Licensed under the Creative Commons Attribution License 4.0.
 https://v7.angular.io/api/animations/AnimationBuilder