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RESOURCE
Specify resource files in a FRAMEWORK
or BUNDLE
.
Target marked with the FRAMEWORK
or BUNDLE
property generate framework or application bundle (both OS X and iOS is supported) or normal shared libraries on other platforms. This property may be set to a list of files to be placed in the corresponding directory (eg. Resources
directory for OS X) inside the bundle. On non-Apple platforms these files may be installed using the RESOURCE
option to the install(TARGETS)
command.
Following example of Application Bundle:
add_executable(ExecutableTarget
addDemo.c
resourcefile.txt
appresourcedir/appres.txt
)
target_link_libraries(ExecutableTarget heymath mul)
set(RESOURCE_FILES
resourcefile.txt
appresourcedir/appres.txt
)
set_target_properties(ExecutableTarget PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_FRAMEWORK_IDENTIFIER org.cmake.ExecutableTarget
RESOURCE "${RESOURCE_FILES}"
)
will produce flat structure for iOS systems:
ExecutableTarget.app
appres.txt
ExecutableTarget
Info.plist
resourcefile.txt
For OS X systems it will produce following directory structure:
ExecutableTarget.app/
Contents
Info.plist
MacOS
ExecutableTarget
Resources
appres.txt
resourcefile.txt
For Linux, such cmake script produce following files:
ExecutableTarget
Resources
appres.txt
resourcefile.txt
© 2000–2019 Kitware, Inc. and Contributors
Licensed under the BSD 3-clause License.
https://cmake.org/cmake/help/v3.8/prop_tgt/RESOURCE.html