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C++ named requirements: RandomNumberEngineAdaptor (since C++11)
A RandomNumberEngineAdaptor is a RandomNumberEngine that transforms the output of another RandomNumberEngine, the latter of which is termed a base engine.
Requirements
Given
B, a RandomNumberEngineb, an object of typeBA, a RandomNumberEngineAdaptor, adaptingBas a base enginea, an object of typeA
| function | semantics |
|---|---|
A::A(); |
The base engine is initialized as if by its default constructor. |
bool operator==(const A& lhs, const A& rhs); |
Returns whether lhs's base engine is equal to rhs's base engine or not. |
A::A(result_type s); |
The base engine is initialized with s. |
template<class Sseq> A::A(Sseq& q); |
The base engine is initialized with q. |
void seed(); |
Invokes b.seed(). |
void seed(result_type s); |
Invokes b.seed(s). |
template<class Sseq> void seed(Sseq& q); |
Invokes b.seed(q). |
Furthermore
- The complexity of each function of
Adoes not exceed the complexity of the function ofB - The state of
Aincludes the state ofB - The size of
A's state is no less than the size ofb - Copying
A's state includes copyingB's state - The textual representation of
Aincludes the textual representation ofB
Standard library
The following standard library facilities satisfy RandomNumberEngineAdaptor:
|
(C++11)
|
discards some output of a random number engine (class template) |
|
(C++11)
|
packs the output of a random number engine into blocks of a specified number of bits (class template) |
|
(C++11)
|
delivers the output of a random number engine in a different order (class template) |
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