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loop property
bool loopSource
@DomName('AudioBufferSourceNode.loop')
@DocsEditable()
bool get loop =>
_blink.BlinkAudioBufferSourceNode.instance.loop_Getter_(this);
void loop=(Source
@DomName('AudioBufferSourceNode.loop')
@DocsEditable()
set loop(bool value) =>
_blink.BlinkAudioBufferSourceNode.instance.loop_Setter_(this, value);
© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dartlang.org/stable/1.24.3/dart-web_audio/AudioBufferSourceNode/loop.html