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activeTexture method
- @DomName('WebGL2RenderingContext.activeTexture')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.activeTexture')
@DocsEditable()
@Experimental() // untriaged
void activeTexture(int texture) => _blink.BlinkWebGL2RenderingContext.instance
.activeTexture_Callback_1_(this, texture);
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https://api.dartlang.org/stable/1.24.3/dart-web_gl/RenderingContext2/activeTexture.html