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compressedTexSubImage3D method
- @DomName('WebGL2RenderingContext.compressedTexSubImage3D')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.compressedTexSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexSubImage3D(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
TypedData data) =>
_blink.BlinkWebGL2RenderingContext.instance
.compressedTexSubImage3D_Callback_10_(this, target, level, xoffset,
yoffset, zoffset, width, height, depth, format, data);
© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dartlang.org/stable/1.24.3/dart-web_gl/RenderingContext2/compressedTexSubImage3D.html