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uniformMatrix3fv method
void uniformMatrix3fv(Source
void uniformMatrix3fv(UniformLocation location, bool transpose, array) {
if ((array is Float32List) &&
(transpose is bool) &&
(location is UniformLocation || location == null)) {
_blink.BlinkWebGL2RenderingContext.instance
.uniformMatrix3fv_Callback_3_(this, location, transpose, array);
return;
}
if ((array is List<num>) &&
(transpose is bool) &&
(location is UniformLocation || location == null)) {
_blink.BlinkWebGL2RenderingContext.instance
.uniformMatrix3fv_Callback_3_(this, location, transpose, array);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}
© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dartlang.org/stable/1.24.3/dart-web_gl/RenderingContext2/uniformMatrix3fv.html