On this page
uniformMatrix3x2fv method
void uniformMatrix3x2fv(Source
void uniformMatrix3x2fv(UniformLocation location, bool transpose, value) {
if ((value is Float32List) &&
(transpose is bool) &&
(location is UniformLocation || location == null)) {
_blink.BlinkWebGL2RenderingContext.instance
.uniformMatrix3x2fv_Callback_3_(this, location, transpose, value);
return;
}
if ((value is List<num>) &&
(transpose is bool) &&
(location is UniformLocation || location == null)) {
_blink.BlinkWebGL2RenderingContext.instance
.uniformMatrix3x2fv_Callback_3_(this, location, transpose, value);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}
© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dartlang.org/stable/1.24.3/dart-web_gl/RenderingContext2/uniformMatrix3x2fv.html