The AudioDestinationNode
interface represents the end destination of an audio graph in a given context — usually the speakers of your device. It can also be the node that will "record" the audio data when used with an OfflineAudioContext
.
AudioDestinationNode
has no output (as it is the output, no more AudioNode
can be linked after it in the audio graph) and one input. The number of channels in the input must be between 0
and the maxChannelCount
value or an exception is raised.
The AudioDestinationNode
of a given AudioContext
can be retrieved using the AudioContext.destination
property.
Number of inputs | 1 |
---|---|
Number of outputs | 0 |
Channel count mode | "explicit" |
Channel count | 2 |
Channel interpretation | "speakers" |