BaseAudioContext: createDelay() method
The createDelay()
method of the BaseAudioContext
Interface is used to create a DelayNode
, which is used to delay the incoming audio signal by a certain amount of time.
Syntax
createDelay(maxDelayTime)
Parameters
maxDelayTime
Optional
-
The maximum amount of time, in seconds, that the audio signal can be delayed by. Must be less than 180 seconds, and defaults to 1 second if not specified.
Return value
A DelayNode
. The default DelayNode.delayTime
is 0 seconds.
Examples
We have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). If you just press the play buttons, the loops will start immediately; if you slide the sliders up to the right, then press the play buttons, a delay will be introduced, so the looping sounds don't start playing for a short amount of time.
const audioCtx = new AudioContext();
const synthDelay = audioCtx.createDelay(5.0);
let synthSource;
playSynth.onclick = () => {
synthSource = audioCtx.createBufferSource();
synthSource.buffer = buffers[2];
synthSource.loop = true;
synthSource.start();
synthSource.connect(synthDelay);
synthDelay.connect(destination);
this.setAttribute("disabled", "disabled");
};
stopSynth.onclick = () => {
synthSource.disconnect(synthDelay);
synthDelay.disconnect(destination);
synthSource.stop();
playSynth.removeAttribute("disabled");
};
let delay1;
rangeSynth.oninput = () => {
delay1 = rangeSynth.value;
synthDelay.delayTime.setValueAtTime(delay1, audioCtx.currentTime);
};
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
createDelay |
24 |
12 |
25 |
No |
15 |
7 |
≤37 |
25 |
25 |
14 |
7 |
1.5 |
See also