The CanvasRenderingContext2D.arc() method of the Canvas 2D API adds a circular arc to the current sub-path.
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CanvasRenderingContext2D: arc() method
Syntax
js
arc(x, y, radius, startAngle, endAngle)
arc(x, y, radius, startAngle, endAngle, counterclockwise)
The arc() method creates a circular arc centered at (x, y) with a radius of radius. The path starts at startAngle, ends at endAngle, and travels in the direction given by counterclockwise (defaulting to clockwise).
Parameters
- 
     x
- 
     The horizontal coordinate of the arc's center. 
- 
     y
- 
     The vertical coordinate of the arc's center. 
- 
     radius
- 
     The arc's radius. Must be positive. 
- 
     startAngle
- 
     The angle at which the arc starts in radians, measured from the positive x-axis. 
- 
     endAngle
- 
     The angle at which the arc ends in radians, measured from the positive x-axis. 
- counterclockwiseOptional
- 
     An optional boolean value. If true, draws the arc counter-clockwise between the start and end angles. The default isfalse(clockwise).
Return value
None (undefined).
Examples
Drawing a full circle
This example draws a complete circle with the arc() method.
HTML
html
<canvas></canvas>
JavaScript
The arc is given an x-coordinate of 100, a y-coordinate of 75, and a radius of 50. To make a full circle, the arc begins at an angle of 0 radians (0°), and ends at an angle of 2π radians (360°).
js
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.arc(100, 75, 50, 0, 2 * Math.PI);
ctx.stroke();
Result
Different shapes demonstrated
This example draws various shapes to show what is possible with arc().
js
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
// Draw shapes
for (let i = 0; i <= 3; i++) {
  for (let j = 0; j <= 2; j++) {
    ctx.beginPath();
    let x = 25 + j * 50; // x coordinate
    let y = 25 + i * 50; // y coordinate
    let radius = 20; // Arc radius
    let startAngle = 0; // Starting point on circle
    let endAngle = Math.PI + (Math.PI * j) / 2; // End point on circle
    let counterclockwise = i % 2 === 1; // Draw counterclockwise
    ctx.arc(x, y, radius, startAngle, endAngle, counterclockwise);
    if (i > 1) {
      ctx.fill();
    } else {
      ctx.stroke();
    }
  }
}
Result
| Screenshot | Live sample | 
|---|---|
|  | 
Specifications
| Specification | 
|---|
| HTML Standard # dom-context-2d-arc-dev | 
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
| arc | 1 | 12 | 1.5 | 9 | 11.6 | 3 | 4.4 | 18 | 4 | 12 | 1 | 1.0 | 
See also
- The interface defining this method: CanvasRenderingContext2D
- Use CanvasRenderingContext2D.ellipse()to draw an elliptical arc.
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 https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/arc