CanvasRenderingContext2D: createPattern() method
The CanvasRenderingContext2D.createPattern()
method of the Canvas 2D API creates a pattern using the specified image and repetition. This method returns a CanvasPattern
.
This method doesn't draw anything to the canvas directly. The pattern it creates must be assigned to the CanvasRenderingContext2D.fillStyle
or CanvasRenderingContext2D.strokeStyle
properties, after which it is applied to any subsequent drawing.
Syntax
createPattern(image, repetition)
Parameters
-
image
-
An image to be used as the pattern's image. It can be any of the following:
-
repetition
-
A string indicating how to repeat the pattern's image. Possible values are:
"repeat"
(both directions)
"repeat-x"
(horizontal only)
"repeat-y"
(vertical only)
"no-repeat"
(neither direction)
If repetition
is specified as an empty string (""
) or null
(but not undefined
), a value of "repeat"
will be used.
Return value
-
CanvasPattern
-
An opaque object describing a pattern.
If the image
is not fully loaded (HTMLImageElement.complete
is false
), then null
is returned.
Examples
Creating a pattern from an image
This example uses the createPattern()
method to create a CanvasPattern
with a repeating source image. Once created, the pattern is assigned to the canvas context's fill style and applied to a rectangle.
The original image looks like this:

HTML
<canvas id="canvas" width="300" height="300"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const img = new Image();
img.src = "canvas_createpattern.png";
img.onload = () => {
const pattern = ctx.createPattern(img, "repeat");
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 300, 300);
};
Creating a pattern from a canvas
In this example we create a pattern from the contents of an offscreen canvas. We then apply it to the fill style of our primary canvas, and fill that canvas with the pattern.
JavaScript
const patternCanvas = document.createElement("canvas");
const patternContext = patternCanvas.getContext("2d");
patternCanvas.width = 50;
patternCanvas.height = 50;
patternContext.fillStyle = "#fec";
patternContext.fillRect(0, 0, patternCanvas.width, patternCanvas.height);
patternContext.arc(0, 0, 50, 0, 0.5 * Math.PI);
patternContext.stroke();
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
const pattern = ctx.createPattern(patternCanvas, "repeat");
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, canvas.width, canvas.height);
document.body.appendChild(canvas);
Result
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
createPattern |
1 |
12 |
1.5 |
9 |
≤12.1 |
2 |
4.4 |
18 |
4 |
≤12.1 |
1 |
1.0 |
See also