The GamepadButton.pressed
property of the GamepadButton
interface returns a boolean
indicating whether the button is currently pressed (true
) or unpressed (false
).
GamepadButton.pressed
Examples
let gp = navigator.getGamepads()[0]; // Get the first gamepad object if(gp.buttons[0].pressed == true) { // respond to button being pressed }
Value
A boolean value.
Specifications
Specification |
---|
Gamepad # dom-gamepadbutton-pressed |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
pressed |
21
|
12
|
29
|
No
|
15
|
10.1
|
≤37
|
25
|
32
|
14
|
10.3
|
1.5
|
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/pressed