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GamepadEvent

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The GamepadEvent interface of the Gamepad API contains references to gamepads connected to the system, which is what the gamepad events Window.gamepadconnected and Window.gamepaddisconnected are fired in response to.

Event GamepadEvent

Constructor

GamepadEvent()

Returns a new GamepadEvent object.

Properties

GamepadEvent.gamepad Read only

Returns a Gamepad object, providing access to the associated gamepad data for the event fired.

Examples

The gamepad property being called on a fired Window.gamepadconnected event.

window.addEventListener("gamepadconnected", function(e) {
  console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
  e.gamepad.index, e.gamepad.id,
  e.gamepad.buttons.length, e.gamepad.axes.length);
});

And on a Window.gamepaddisconnected event.

window.addEventListener("gamepaddisconnected", function(e) {
  console.log("Gamepad disconnected from index %d: %s",
  e.gamepad.index, e.gamepad.id);
});

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
GamepadEvent
21
12
29
No
15
10.1
≤37
25
32
14
10.3
1.5
GamepadEvent
35
12
29
No
22
10.1
37
35
32
22
10.3
3.0
gamepad
21
12
29
No
15
10.1
≤37
25
32
14
10.3
1.5
secure_context_required
86
86
91
No
72
No
No
86
91
61
No
No

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent