dom / latest / gamepadhapticactuator / pulse.html /

GamepadHapticActuator.pulse()

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The pulse() method of the GamepadHapticActuator interface makes the hardware pulse at a certain intensity for a specified duration.

Syntax

gamepadHapticActuatorInstance.pulse(value, duration).then(function(result) { /* ... */ });

Parameters

value

A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).

duration

A double representing the duration of the pulse, in milliseconds.

Note: Repeated calls to pulse() override the previous calls if they are still ongoing.

Return value

A promise that resolves with a value of true when the pulse has successfully completed.

Examples

const gamepad = navigator.getGamepads()[0];

gamepad.hapticActuators[0].pulse(1.0, 200);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
pulse
No
15-79
55
No
No
No
No
No
55
No
No
No

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator/pulse