GPUBindGroup: label property
The label
property of the GPUBindGroup
interface provides a label that can be used to identify the object, for example in GPUError
messages or console warnings.
This can be set by providing a label
property in the descriptor object passed into the originating GPUDevice.createBindGroup()
call, or you can get and set it directly on the GPUBindGroup
object.
Value
A string. If this has not been previously set as described above, it will be an empty string.
Examples
Setting and getting a label via GPUBindGroup.label
:
const bindGroup = device.createBindGroup({
layout: bindGroupLayout,
entries: [
{
binding: 0,
resource: {
buffer: output,
},
},
],
});
bindGroup.label = "mybindgroup";
console.log(bindGroup.label);
Setting a label via the originating GPUDevice.createBindGroup()
call, and then getting it via GPUBindGroup.label
:
const bindGroup = device.createBindGroup({
layout: bindGroupLayout,
entries: [
{
binding: 0,
resource: {
buffer: output,
},
},
],
label: "mybindgroup",
});
console.log(bindGroup.label);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
label |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also