GPUBuffer: mapAsync() method
The mapAsync()
method of the GPUBuffer
interface maps the specified range of the GPUBuffer
. It returns a Promise
that resolves when the GPUBuffer
's content is ready to be accessed. While the GPUBuffer
is mapped it cannot be used in any GPU commands.
Once the buffer is successfully mapped (which can be checked via GPUBuffer.mapState
), calls to GPUBuffer.getMappedRange()
will return an ArrayBuffer
containing the GPUBuffer
's current values, to be read and updated by JavaScript as required.
When you have finished working with the GPUBuffer
values, call GPUBuffer.unmap()
to unmap it, making it accessible to the GPU again.
Syntax
mapAsync(mode)
mapAsync(mode, offset, size)
Parameters
-
mode
-
A bitwise flag that specifies whether the GPUBuffer
is mapped for reading or writing. Possible values are:
-
GPUMapMode.READ
-
The GPUBuffer
is mapped for reading. Values can be read, but any changes made to the ArrayBuffer
returned by GPUBuffer.getMappedRange()
will be discarded once GPUBuffer.unmap()
is called.
Read-mode mapping can only be used on GPUBuffer
s that have a usage of GPUBufferUsage.MAP_READ
set on them (i.e. when created with GPUDevice.createBuffer()
).
-
GPUMapMode.WRITE
-
The GPUBuffer
is mapped for writing. Values can be read and updated — any changes made to the ArrayBuffer
returned by GPUBuffer.getMappedRange()
will be saved to the GPUBuffer
once GPUBuffer.unmap()
is called.
Write-mode mapping can only be used on GPUBuffer
s that have a usage of GPUBufferUsage.MAP_WRITE
set on them (i.e. when created with GPUDevice.createBuffer()
).
offset
Optional
-
A number representing the offset, in bytes, from the start of the buffer to the start of the range to be mapped. If offset
is omitted, it defaults to 0.
size
Optional
-
A number representing the size, in bytes, of the range to be mapped. If size
is omitted, the range mapped extends to the end of the GPUBuffer
.
Return value
A Promise
that resolves to Undefined
when the GPUBuffer
's content is ready to be accessed.
Validation
The following criteria must be met when calling mapSync()
, otherwise an OperationError
DOMException
is thrown, the promise is rejected, and a GPUValidationError
is generated:
offset
is a multiple of 8.
- The total range to be mapped (
size
if specified, or GPUBuffer.size
- offset
if not) is a multiple of 4.
- The total range to be mapped is inside the bounds of the
GPUBuffer
.
- If mode is
GPUMapMode.READ
, the GPUBuffer
has a usage of GPUBufferUsage.MAP_READ
.
- If mode is
GPUMapMode.WRITE
, the GPUBuffer
has a usage of GPUBufferUsage.MAP_WRITE
.
Examples
See the main GPUBuffer
page for an example.
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
mapAsync |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also