GPUCommandEncoder: finish() method
The finish()
method of the GPUCommandEncoder
interface completes recording of the command sequence encoded on this GPUCommandEncoder
, returning a corresponding GPUCommandBuffer
.
Syntax
finish()
finish(descriptor)
Parameters
descriptor
Optional
-
An object that can contain the following properties:
label
Optional
-
A string providing a label for the returned GPUCommandBuffer
that can be used to identify it, for example in GPUError
messages or console warnings.
Return value
A GPUCommandBuffer
object instance.
Validation
The following criteria must be met when calling finish()
, otherwise a GPUValidationError
is generated and the GPUCommandEncoder
becomes invalid:
Examples
const commandBuffer = commandEncoder.finish();
device.queue.submit([commandBuffer]);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
finish |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also