GPUCommandEncoder: finish() method
The finish() method of the GPUCommandEncoder interface completes recording of the command sequence encoded on this GPUCommandEncoder, returning a corresponding GPUCommandBuffer.
Syntax
finish()
finish(descriptor)
Parameters
descriptor Optional
-
An object that can contain the following properties:
label Optional
-
A string providing a label for the returned GPUCommandBuffer that can be used to identify it, for example in GPUError messages or console warnings.
Return value
A GPUCommandBuffer object instance.
Validation
The following criteria must be met when calling finish(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:
Examples
const commandBuffer = commandEncoder.finish();
device.queue.submit([commandBuffer]);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
finish |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also