GPUCommandEncoder: label property
The label read-only property of the GPUCommandEncoder interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createCommandEncoder() call, or you can get and set it directly on the GPUCommandEncoder object.
Value
A string. If no label value has previously been set, getting the label returns an empty string.
Examples
Setting and getting a label via GPUCommandEncoder.label:
const commandEncoder = device.createCommandEncoder();
commandEncoder.label = "mycommandencoder";
console.log(commandEncoder.label);
Setting a label via the originating GPUDevice.createCommandEncoder() call, and then getting it via GPUCommandEncoder.label:
const commandEncoder = device.createCommandEncoder({
label: "mycommandencoder",
});
console.log(commandEncoder.label);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
label |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also