GPUCompilationMessage: lineNum property
The lineNum
read-only property of the GPUCompilationMessage
interface is a number representing the line number in the shader code that the message corresponds to.
Value
A number.
Note that:
- If the message corresponds to a substring,
lineNum
refers to the line number that the substring begins on.
- If the message does not correspond to a specific line of code (perhaps it refers to the whole of the shader code),
lineNum
will be 0.
- Values are one-based — a value of 1 refers to the first line of code.
- Lines are delimited by line breaks. In WGSL, a specific list of characters is defined as line breaks.
Examples
const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.lineNum);
}
See the main GPUCompilationInfo
page for a more detailed example.
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
lineNum |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also