GPUDevice: destroy() method
The destroy()
method of the GPUDevice
interface destroys the device, preventing further operations on it.
Note that:
- Any commands currently enqueued on the device's
GPUQueue
will be executed before the device is destroyed.
- Any WebGPU resources created using the device (buffers, textures, etc.) are also destroyed.
- Any mapped buffers created using the device will be unmapped.
Syntax
Parameters
Return value
Examples
async function init() {
if (!navigator.gpu) {
throw Error("WebGPU not supported.");
}
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
let device = await adapter.requestDevice();
device.destroy();
}
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
destroy |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also