GPUDevice: uncapturederror event
The uncapturederror event of the GPUDevice interface is fired when an error is thrown that has not been observed by a GPU error scope, to provide a way to report unexpected errors.
Known error cases should be handled using pushErrorScope() and popErrorScope().
Syntax
Use the event name in methods like addEventListener(), or set an event handler property.
addEventListener("uncapturederror", (event) => {});
onuncapturederror = (event) => {};
Event type
Examples
You could use something like the following as a global mechanism to pick up any errors that aren't handled by error scopes and capture them.
device.addEventListener("uncapturederror", (event) => {
console.error("A WebGPU error was not captured:", event.error);
reportErrorToServer({
type: event.error.constructor.name,
message: event.error.message,
});
});
See WebGPU Error Handling best practices for more examples and information.
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
uncapturederror_event |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also