GPURenderBundleEncoder: drawIndexed() method
The drawIndexed()
method of the GPURenderBundleEncoder
interface draws indexed primitives based on the vertex and index buffers provided by setVertexBuffer()
and setIndexBuffer()
.
Syntax
drawIndexed(indexCount)
drawIndexed(indexCount, instanceCount)
drawIndexed(indexCount, instanceCount, firstIndex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance)
Parameters
-
indexCount
-
A number defining the number of indices to draw.
instanceCount
Optional
-
A number defining the number of instances to draw. If omitted, instanceCount
defaults to 1.
firstIndex
Optional
-
A number defining the offset into the index buffer, in indices, to begin drawing from. If omitted, firstIndex
defaults to 0.
baseVertex
Optional
-
A number added to each index value before indexing into the vertex buffers. If omitted, baseVertex
defaults to 0.
firstInstance
Optional
-
A number defining the first instance to draw. If omitted, firstInstance
defaults to 0.
Return value
Examples
const bundleEncoder = device.createRenderBundleEncoder(descriptor);
bundleEncoder.setPipeline(pipeline);
bundleEncoder.setBindGroup(0, sceneBindGroupForRender);
bundleEncoder.setBindGroup(1, modelBindGroup);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.setIndexBuffer(indexBuffer, "uint16");
bundleEncoder.drawIndexed(indexCount);
const renderBundle = bundleEncoder.finish();
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
drawIndexed |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also