GPURenderBundleEncoder: drawIndexed() method
The drawIndexed() method of the GPURenderBundleEncoder interface draws indexed primitives based on the vertex and index buffers provided by setVertexBuffer() and setIndexBuffer().
Syntax
drawIndexed(indexCount)
drawIndexed(indexCount, instanceCount)
drawIndexed(indexCount, instanceCount, firstIndex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance)
Parameters
-
indexCount
-
A number defining the number of indices to draw.
instanceCount Optional
-
A number defining the number of instances to draw. If omitted, instanceCount defaults to 1.
firstIndex Optional
-
A number defining the offset into the index buffer, in indices, to begin drawing from. If omitted, firstIndex defaults to 0.
baseVertex Optional
-
A number added to each index value before indexing into the vertex buffers. If omitted, baseVertex defaults to 0.
firstInstance Optional
-
A number defining the first instance to draw. If omitted, firstInstance defaults to 0.
Return value
Examples
const bundleEncoder = device.createRenderBundleEncoder(descriptor);
bundleEncoder.setPipeline(pipeline);
bundleEncoder.setBindGroup(0, sceneBindGroupForRender);
bundleEncoder.setBindGroup(1, modelBindGroup);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.setIndexBuffer(indexBuffer, "uint16");
bundleEncoder.drawIndexed(indexCount);
const renderBundle = bundleEncoder.finish();
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
drawIndexed |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also