GPURenderPassEncoder: setPipeline() method
The setPipeline()
method of the GPURenderPassEncoder
interface sets the GPURenderPipeline
to use for subsequent render pass commands.
Syntax
Parameters
-
pipeline
-
The GPURenderPipeline
to use for subsequent render pass commands.
Return value
Validation
The following criteria must be met when calling setPipeline()
, otherwise a GPUValidationError
is generated and the GPURenderPassEncoder
becomes invalid:
Examples
In our basic render demo, several commands are recorded via a GPUCommandEncoder
. Most of these commands originate from the GPURenderPassEncoder
created via GPUCommandEncoder.beginRenderPass()
. setPipeline()
is called in an appropriate place to set the render pipeline.
const renderPipeline = device.createRenderPipeline(pipelineDescriptor);
const commandEncoder = device.createCommandEncoder();
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
passEncoder.end();
device.queue.submit([commandEncoder.finish()]);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
setPipeline |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also