GPURenderPassEncoder: setStencilReference() method
The setStencilReference()
method of the GPURenderPassEncoder
interface sets the stencil reference value using during stencil tests with the "replace"
stencil operation (as set in the descriptor of the GPUDevice.createRenderPipeline()
method, in the properties defining the various stencil operations).
Syntax
setStencilReference(reference)
Parameters
-
reference
-
A number representing the new stencil reference value to set for the render pass.
Note: If a setStencilReference()
call is not made, the stencil reference value defaults to 0 for each render pass.
Return value
Examples
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setStencilReference(1);
passEncoder.draw(3);
passEncoder.end();
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
setStencilReference |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also