GPURenderPassEncoder: setVertexBuffer() method
The setVertexBuffer() method of the GPURenderPassEncoder interface sets or unsets the current GPUBuffer for the given slot that will provide vertex data for subsequent drawing commands.
Syntax
setVertexBuffer(slot, buffer, offset, size)
Parameters
-
slot
-
A number referencing the vertex buffer slot to set the vertex buffer for.
-
buffer
-
A GPUBuffer representing the buffer containing the vertex data to use for subsequent drawing commands, or null, in which case any previously-set buffer in the given slot is unset.
offset Optional
-
A number representing the offset, in bytes, into buffer where the vertex data begins. If omitted, offset defaults to 0.
size Optional
-
A number representing the size, in bytes, of the vertex data contained in buffer. If omitted, size defaults to the buffer's GPUBuffer.size - offset.
Return value
Validation
The following criteria must be met when calling setVertexBuffer(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:
buffer's GPUBuffer.usage contains the GPUBufferUsage.VERTEX flag.
slot is less than the GPUDevice's maxVertexBuffers limit.
offset + size is less than or equal to the buffer's GPUBuffer.size.
offset is a multiple of 4.
Examples
Set vertex buffer
In our basic render demo, several commands are recorded via a GPUCommandEncoder. Most of these commands originate from the GPURenderPassEncoder created via GPUCommandEncoder.beginRenderPass(). setVertexBuffer() is used as appropriate to set the source of vertex data.
const renderPipeline = device.createRenderPipeline(pipelineDescriptor);
const commandEncoder = device.createCommandEncoder();
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
passEncoder.end();
device.queue.submit([commandEncoder.finish()]);
Unset vertex buffer
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setVertexBuffer(0, null);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
setVertexBuffer |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
unset_vertex_buffer |
115Currently supported on ChromeOS, macOS, and Windows only.
|
115Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
101Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also