GPUTexture: depthOrArrayLayers property
The depthOrArrayLayers
read-only property of the GPUTexture
interface represents the depth or layer count of the GPUTexture
.
This is set based on the size
property in the descriptor object passed into the originating GPUDevice.createTexture()
call.
Value
A number. This represents:
In cases where the GPUTexture
does not have a depth or layers, the value is 1.
Examples
const test = device.createTexture({
size: [128],
format: "r8uint",
dimension: "1d",
usage: GPUTextureUsage.COPY_SRC,
});
console.log(test.depthOrArrayLayers);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
depthOrArrayLayers |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also