GPUTexture: depthOrArrayLayers property
The depthOrArrayLayers read-only property of the GPUTexture interface represents the depth or layer count of the GPUTexture.
This is set based on the size property in the descriptor object passed into the originating GPUDevice.createTexture() call.
Value
A number. This represents:
In cases where the GPUTexture does not have a depth or layers, the value is 1.
Examples
const test = device.createTexture({
size: [128],
format: "r8uint",
dimension: "1d",
usage: GPUTextureUsage.COPY_SRC,
});
console.log(test.depthOrArrayLayers);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
depthOrArrayLayers |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also