GPUTexture: mipLevelCount property
The mipLevelCount
read-only property of the GPUTexture
interface represents the number of mip levels of the GPUTexture
.
This is set via the mipLevelCount
property in the descriptor object passed into the originating GPUDevice.createTexture()
call. If omitted, this defaults to 1.
Value
Examples
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.mipLevelCount);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
mipLevelCount |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also