GPUTexture: sampleCount property
The sampleCount
read-only property of the GPUTexture
interface represents the sample count of the GPUTexture
.
This is set via the sampleCount
property in the descriptor object passed into the originating GPUDevice.createTexture()
call. If omitted, this defaults to 1.
Value
A number. Possible values are:
- 1
- 4, which indicates a multi-sampled texture.
Examples
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.sampleCount);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
sampleCount |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also