GPUTexture: sampleCount property
The sampleCount read-only property of the GPUTexture interface represents the sample count of the GPUTexture.
This is set via the sampleCount property in the descriptor object passed into the originating GPUDevice.createTexture() call. If omitted, this defaults to 1.
Value
A number. Possible values are:
- 1
- 4, which indicates a multi-sampled texture.
Examples
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.sampleCount);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
sampleCount |
113Currently supported on ChromeOS, macOS, and Windows only.
|
113Currently supported on ChromeOS, macOS, and Windows only.
|
previewCurrently supported on Linux and Windows only.
|
No |
99Currently supported on ChromeOS, macOS, and Windows only.
|
No |
No |
No |
No |
No |
No |
No |
See also