dom / latest / positionsensorvrdevice / getstate.html /

PositionSensorVRDevice.getState()

Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The getState() method of the PositionSensorVRDevice interface returns the current state of the position sensor for the current frame (e.g. within the current window.requestAnimationFrame callback) or for the previous frame, contained with a VRPose object. This is the method you'd normally want to use, vs. PositionSensorVRDevice.getImmediateState.

Syntax

getState()

Parameters

None.

Return value

A VRPose object.

Examples

The following example is taken from our positionsensorvrdevice demo, which uses the WebVR API to update the view of a simple 2D canvas scene on each frame of a requestAnimationFrame loop.

function setView() {
  var posState = gPositionSensor.getState();
  if(posState.hasPosition) {
    posPara.textContent = 'Position: x' + roundToTwo(posState.position.x) + " y"
                                + roundToTwo(posState.position.y) + " z"
                                + roundToTwo(posState.position.z);
    xPos = -posState.position.x * WIDTH * 2;
    yPos = posState.position.y * HEIGHT * 2;
    if(-posState.position.z > 0.01) {
      zPos = -posState.position.z;
    } else {
      zPos = 0.01;
    }
  }

  if(posState.hasOrientation) {
    orientPara.textContent = 'Orientation: x' + roundToTwo(posState.orientation.x) + " y"
                                + roundToTwo(posState.orientation.y) + " z"
                                + roundToTwo(posState.orientation.z);
    xOrient = posState.orientation.x * WIDTH;
    yOrient = -posState.orientation.y * HEIGHT * 2;
    zOrient = posState.orientation.z * 180;

  }
}

Here we are grabbing a VRPose object using getState() and storing it in posState. We then check to make sure that position and orientation info is present in the current frame using VRPose.hasPosition and VRPose.hasOrientation (these return null if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)

We then output the x, y and z position and orientation values for informational purposes, and use those values to update the xPos, yPos, zPos, xOrient, yOrient, and zOrient variables, which are used to update the scene rendering on each frame.

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
getState
65-80
Support in Chrome was only available in Nightly/Canary builds. To find information on Chrome's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
79-80
Support in Edge was only available in Nightly/Canary builds. To find information on Edge's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
39
The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to about:config and enable the dom.vr* prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment.
No
No
No
No
No
44
The dom.vr* prefs are enabled by default at this point, in Nightly/Aurora editions.
39
The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to about:config and enable the dom.vr* prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment.
No
No
No

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/PositionSensorVRDevice/getState