WebGLContextEvent: WebGLContextEvent() constructor
The WebGLContextEvent()
constructor creates a new WebGLContextEvent
object.
Note: You typically don't need to call this constructor; the browser creates these objects automatically when WebGL context events get fired. To manually trigger a webglcontextlost
event, use WEBGL_lose_context.loseContext()
.
Syntax
new WebGLContextEvent(type, options)
Parameters
-
type
-
A string indicating the type of the event. It is case-sensitive and should be one of webglcontextcreationerror
, webglcontextlost
, or webglcontextrestored
.
options
Optional
-
An object that, in addition to the properties defined in Event()
, has the following properties:
statusMessage
Optional
-
A string with additional status information. It defaults to the empty string (""
).
Return value
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
WebGLContextEvent |
17 |
12 |
49 |
11 |
15 |
6 |
4.4 |
25 |
49 |
14 |
8 |
1.5 |
See also