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WebGLRenderingContext.linkProgram()

The WebGLRenderingContext interface's linkProgram() method links a given WebGLProgram, completing the process of preparing the GPU code for the program's fragment and vertex shaders.

Syntax

linkProgram(program)

Parameters

program

The WebGLProgram to link.

Return value

None.

Examples

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);

if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
  var info = gl.getProgramInfoLog(program);
  throw new Error('Could not compile WebGL program. \n\n' + info);
}

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
linkProgram
9
12
4
11
12
5.1
4.4.3
25
4
12
8
1.5

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/linkProgram