The Window.screenY
read-only property returns the vertical distance, in CSS pixels, of the top border of the user's browser viewport to the top edge of the screen.
Note: An alias of screenY
was implemented across modern browsers in more recent times — Window.screenTop
. This was originally supported only in IE but was introduced everywhere due to popularity.
Value
A number equal to the number of CSS pixels from the top edge of the browser viewport to the top edge of the screen.
Examples
In our screenleft-screentop example, you'll see a canvas onto which has been drawn a circle. In this example we are using Window.screenLeft
/Window.screenTop
plus Window.requestAnimationFrame()
to constantly redraw the circle in the same physical position on the screen, even if the window position is moved.
initialLeft = window.screenLeft + canvasElem.offsetLeft;
initialTop = window.screenTop + canvasElem.offsetTop;
function positionElem() {
let newLeft = window.screenLeft + canvasElem.offsetLeft;
let newTop = window.screenTop + canvasElem.offsetTop;
let leftUpdate = initialLeft - newLeft;
let topUpdate = initialTop - newTop;
ctx.fillStyle = "rgb(0, 0, 0)";
ctx.fillRect(0, 0, width, height);
ctx.fillStyle = "rgb(0, 0, 255)";
ctx.beginPath();
ctx.arc(
leftUpdate + width / 2,
topUpdate + height / 2 + 35,
50,
degToRad(0),
degToRad(360),
false,
);
ctx.fill();
pElem.textContent = `Window.screenLeft: ${window.screenLeft}, Window.screenTop: ${window.screenTop}`;
window.requestAnimationFrame(positionElem);
}
window.requestAnimationFrame(positionElem);
These work in exactly the same way as screenX
/screenY
.
Also in the code we include a snippet that detects whether screenLeft
is supported, and if not, polyfills in screenLeft
/screenTop
using screenX
/screenY
.
if (!window.screenLeft) {
window.screenLeft = window.screenX;
window.screenTop = window.screenY;
}
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
screenY |
1 |
12 |
1Before Firefox 28, Gecko was using device pixels instead of CSS pixels; in other words, it was assuming a value of screenPixelsPerCSSPixel of 1 for any device.
|
9 |
≤12.1 |
1 |
4.4 |
18 |
4Before Firefox 28, Gecko was using device pixels instead of CSS pixels; in other words, it was assuming a value of screenPixelsPerCSSPixel of 1 for any device.
|
≤12.1 |
1 |
1.0 |
See also