The WebXR Device API's XRInputSourceEvent interface describes an event which has occurred on a WebXR user input device such as a hand controller, gaze tracking system, or motion tracking system. More specifically, they represent a change in the state of an XRInputSource.
To learn more about handling inputs in a WebXR project, see the article Inputs and input sources.
An XRFrame object providing the needed information about the event frame during which the event occurred. This frame may have been rendered in the past rather than being a current frame. Because this is an event frame, not an animation frame, you cannot call the XRFrame method getViewerPose() on it; instead, use getPose().
Sent to an XRSession when an ongoing primary action ends, or when an input source with an ongoing primary action has been disconnected from the system.
Sent to an XRSession when an input source begins its primary action, indicating that the user has begun a command-like input, such as pressing a trigger or button, issuing a spoken command, tapping on a touchpad, or the like.
Sent to an XRSession when an input source begins its primary squeeze action, indicating that the user has begun to grab, squeeze, or grip the controller.
Examples
The code below sets up handlers for primary action events in order to determine when the user clicks on (shoots at/pokes at/whatever) objects in the scene.
js
xrSession.addEventListener("select",(event)=>{let targetRayPose = event.frame.getPose(
event.inputSource.targetRaySpace,
myRefSpace,);if(targetRayPose){let hit =myHitTest(targetRayPose.transform);if(hit){/* handle the hit */}}});