The WebGL2RenderingContext.bindSampler()
method of the WebGL 2 API binds a passed WebGLSampler
object to the texture unit at the passed index.
On this page
WebGL2RenderingContext: bindSampler() method
Syntax
js
bindSampler(unit, sampler)
Parameters
-
unit
-
A
GLuint
specifying the index of the texture unit to which to bind the sampler to. -
sampler
-
A
WebGLSampler
object to bind.
Return value
None (undefined
).
Examples
js
const sampler = gl.createSampler();
gl.bindSampler(0, sampler);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.13 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindSampler |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindSampler