WebGL2RenderingContext: drawArraysInstanced() method
The WebGL2RenderingContext.drawArraysInstanced()
method of the WebGL 2 API renders primitives from array data like the gl.drawArrays()
method. In addition, it can execute multiple instances of the range of elements.
Syntax
drawArraysInstanced(mode, first, count, instanceCount)
Parameters
-
mode
-
A GLenum
specifying the type primitive to render. Possible values are:
gl.POINTS
: Draws a single dot.
gl.LINE_STRIP
: Draws a straight line to the next vertex.
gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first.
gl.LINES
: Draws a line between a pair of vertices.
gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.
-
first
-
A GLint
specifying the starting index in the array of vector points.
-
count
-
A GLsizei
specifying the number of indices to be rendered.
-
instanceCount
-
A GLsizei
specifying the number of instances of the range of elements to execute.
Return value
Examples
gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
drawArraysInstanced |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also