The WebGL2RenderingContext.endQuery()
method of the WebGL 2 API marks the end of a given query target.
On this page
WebGL2RenderingContext: endQuery() method
Syntax
js
endQuery(target)
Parameters
-
target
-
A
GLenum
specifying the target of the query. Possible values:-
gl.ANY_SAMPLES_PASSED
-
Specifies an occlusion query: these queries detect whether an object is visible (whether the scoped drawing commands pass the depth test and if so, how many samples pass).
-
gl.ANY_SAMPLES_PASSED_CONSERVATIVE
-
Same as above, but less accurate and faster version.
-
gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
-
Number of primitives that are written to transform feedback buffers.
-
Return value
None (undefined
).
Examples
js
const query = gl.createQuery();
gl.beginQuery(gl.ANY_SAMPLES_PASSED, query);
// …
gl.endQuery(gl.ANY_SAMPLES_PASSED);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.12 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
endQuery |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/endQuery