The WebGL2RenderingContext.invalidateFramebuffer() method of the WebGL 2 API invalidates the contents of attachments in a framebuffer.
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WebGL2RenderingContext: invalidateFramebuffer() method
Syntax
js
invalidateFramebuffer(target, attachments)
Parameters
-
target -
A
GLenumspecifying the binding point (target). Possible values:-
gl.FRAMEBUFFER -
Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
-
gl.DRAW_FRAMEBUFFER -
Equivalent to
gl.FRAMEBUFFER. -
gl.READ_FRAMEBUFFER -
Used as a source for reading operations.
-
-
attachments -
An
ArrayofGLenumspecifying the attachment points to invalidate. Possible values:-
gl.COLOR_ATTACHMENT{0-15} -
Invalidates one of the framebuffer's color buffers.
-
gl.DEPTH_ATTACHMENT -
Invalidates the framebuffer's depth buffer.
-
gl.STENCIL_ATTACHMENT -
Invalidates the framebuffer's stencil buffer.
-
gl.DEPTH_STENCIL_ATTACHMENT -
Invalidates both the framebuffer's depth and stencil buffer.
-
Return value
None (undefined).
Examples
js
gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [
gl.COLOR_ATTACHMENT0,
gl.COLOR_ATTACHMENT1,
]);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
invalidateFramebuffer |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/invalidateFramebuffer