The WebGL2RenderingContext.samplerParameter[if]()
methods of the WebGL 2 API set WebGLSampler
parameters.
On this page
WebGL2RenderingContext: samplerParameter[if]() method
Syntax
js
samplerParameteri(sampler, pname, param)
samplerParameterf(sampler, pname, param)
Parameters
-
sampler
-
A
WebGLSampler
object. -
pname
-
A
GLenum
specifying which parameter to set. Possible values:-
gl.TEXTURE_COMPARE_FUNC
-
A
GLenum
specifying the texture comparison function. -
gl.TEXTURE_COMPARE_MODE
-
A
GLenum
specifying the texture comparison mode. -
gl.TEXTURE_MAG_FILTER
-
A
GLenum
specifying the texture magnification filter. -
gl.TEXTURE_MAX_LOD
-
A
GLfloat
specifying the maximum level-of-detail value. -
gl.TEXTURE_MIN_FILTER
-
A
GLenum
specifying the texture minification filter -
gl.TEXTURE_MIN_LOD
-
A
GLfloat
specifying the minimum level-of-detail value. -
gl.TEXTURE_WRAP_R
-
A
GLenum
specifying the texture wrapping function for the texture coordinate r. -
gl.TEXTURE_WRAP_S
-
A
GLenum
specifying the texture wrapping function for the texture coordinate s. -
gl.TEXTURE_WRAP_T
-
A
GLenum
specifying the texture wrapping function for the texture coordinate t.
-
-
param
-
A
GLint
(samplerParameteri
) or aGLfloat
(samplerParameterf
) specifying a value forpname
.
Return value
None (undefined
).
Examples
js
const sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
Specifications
BCD tables only load in the browser
See also
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/samplerParameter