WebGL2RenderingContext: waitSync() method
The WebGL2RenderingContext.waitSync()
method of the WebGL 2 API returns immediately, but waits on the GL server until the given WebGLSync
object is signaled.
The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.
Syntax
waitSync(sync, flags, timeout)
Parameters
-
sync
-
A WebGLSync
object on which to wait on.
-
flags
-
A GLbitfield
specifying a bitwise combination of flags controlling the flushing behavior. Must be 0
(exists for extensions only).
-
timeout
-
A GLint64
specifying a timeout the server should wait before continuing. Must be gl.TIMEOUT_IGNORED
.
Return value
Examples
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.waitSync(sync, 0, gl.TIMEOUT_IGNORED);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
waitSync |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also