WEBGL_depth_texture extension
The WEBGL_depth_texture
extension is part of the WebGL API and defines 2D depth and depth-stencil textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Note: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. The constant in WebGL2 is gl.UNSIGNED_INT_24_8
.
Constants
This extension adds a new constant:
-
ext.UNSIGNED_INT_24_8_WEBGL
-
Unsigned integer type for 24-bit depth texture data.
Extended methods
This extension extends WebGLRenderingContext.texImage2D()
:
- The
format
and internalformat
parameters now accept gl.DEPTH_COMPONENT
and gl.DEPTH_STENCIL
.
- The
type
parameter now accepts gl.UNSIGNED_SHORT
, gl.UNSIGNED_INT
, and ext.UNSIGNED_INT_24_8_WEBGL
.
- The
pixels
parameter now accepts a Uint16Array
or a Uint32Array
object.
This extension extends WebGLRenderingContext.framebufferTexture2D()
:
- The
attachment
parameter now accepts gl.DEPTH_STENCIL_ATTACHMENT
.
Examples
const ext = gl.getExtension("WEBGL_depth_texture");
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.DEPTH_COMPONENT,
512,
512,
0,
gl.DEPTH_COMPONENT,
gl.UNSIGNED_SHORT,
null,
);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
WEBGL_depth_texture |
2622 |
12 |
2217–58 |
No |
1515 |
8 |
4.44.4 |
2625 |
2217–58 |
1414 |
8 |
1.51.5 |
See also