The WebGLRenderingContext.bindAttribLocation()
method of the WebGL API binds a generic vertex index to an attribute variable.
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WebGLRenderingContext: bindAttribLocation() method
Syntax
js
bindAttribLocation(program, index, name)
Parameters
-
program
-
A
WebGLProgram
object to bind. -
index
-
A
GLuint
specifying the index of the generic vertex to bind. -
name
-
A string specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.
Return value
None (undefined
).
Examples
js
gl.bindAttribLocation(program, colorLocation, "vColor");
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindAttribLocation |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindAttribLocation