The WebGLRenderingContext.depthMask()
method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.
On this page
WebGLRenderingContext: depthMask() method
Syntax
js
depthMask(flag)
Parameters
Return value
None (undefined
).
Examples
js
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK
constant which returns a boolean value.
js
gl.getParameter(gl.DEPTH_WRITEMASK);
// false
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
depthMask |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/depthMask