WebGLRenderingContext: uniformMatrix[234]fv() method
The WebGLRenderingContext.uniformMatrix[234]fv()
methods of the WebGL API specify matrix values for uniform variables.
The three versions of this method (uniformMatrix2fv()
, uniformMatrix3fv()
, and uniformMatrix4fv()
) take as the input value 2-component, 3-component, and 4-component square matrices, respectively. They are expected to have 4, 9 or 16 floats.
Syntax
uniformMatrix2fv(location, transpose, value)
uniformMatrix3fv(location, transpose, value)
uniformMatrix4fv(location, transpose, value)
Parameters
-
location
-
A WebGLUniformLocation
object containing the location of the uniform attribute to modify. The location is obtained using getUniformLocation()
.
-
transpose
-
A GLboolean
specifying whether to transpose the matrix. Must be false
.
-
value
-
A Float32Array
or sequence of GLfloat
values. The values are assumed to be supplied in column major order.
Return value
Examples
gl.uniformMatrix2fv(loc, false, [2, 1, 2, 2]);
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
uniformMatrix |
9 |
12 |
4 |
11 |
12 |
5.1 |
4.4.3 |
25 |
4 |
12 |
8 |
1.5 |
See also