godot / 3.3 / classes / class_visualscriptfunctioncall.html

VisualScriptFunctionCall

Inherits: VisualScriptNode < Resource < Reference < Object

Properties

Enumerations

enum CallMode:

  • CALL_MODE_SELF = 0
  • CALL_MODE_NODE_PATH = 1
  • CALL_MODE_INSTANCE = 2
  • CALL_MODE_BASIC_TYPE = 3
  • CALL_MODE_SINGLETON = 4

enum RPCCallMode:

  • RPC_DISABLED = 0
  • RPC_RELIABLE = 1
  • RPC_UNRELIABLE = 2
  • RPC_RELIABLE_TO_ID = 3
  • RPC_UNRELIABLE_TO_ID = 4

Property Descriptions

String base_script

Setter

set_base_script(value)

Getter

get_base_script()

String base_type

Default

"Object"

Setter

set_base_type(value)

Getter

get_base_type()

Variant.Type basic_type

Setter

set_basic_type(value)

Getter

get_basic_type()

CallMode call_mode

Default

0

Setter

set_call_mode(value)

Getter

get_call_mode()

String function

Default

""

Setter

set_function(value)

Getter

get_function()

NodePath node_path

Setter

set_base_path(value)

Getter

get_base_path()

RPCCallMode rpc_call_mode

Default

0

Setter

set_rpc_call_mode(value)

Getter

get_rpc_call_mode()

String singleton

Setter

set_singleton(value)

Getter

get_singleton()

int use_default_args

Setter

set_use_default_args(value)

Getter

get_use_default_args()

bool validate

Default

true

Setter

set_validate(value)

Getter

get_validate()

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_visualscriptfunctioncall.html