godot / 3.3 / classes / class_visualshadernodevectorclamp.html

VisualShaderNodeVectorClamp

Inherits: VisualShaderNode < Resource < Reference < Object

Clamps a vector value within the visual shader graph.

Description

Constrains a value to lie between min and max values. The operation is performed on each component of the vector individually.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_visualshadernodevectorclamp.html