godot / 3.4 / classes / class_physicsbody.html

PhysicsBody

Inherits: CollisionObject < Spatial < Node < Object

Inherited By: KinematicBody, PhysicalBone, RigidBody, StaticBody

Base class for all objects affected by physics in 3D space.

Description

PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.

Tutorials

Methods

Method Descriptions

void add_collision_exception_with ( Node body )

Adds a body to the list of bodies that this body can't collide with.

Array get_collision_exceptions ( )

Returns an array of nodes that were added as collision exceptions for this body.

void remove_collision_exception_with ( Node body )

Removes a body from the list of bodies that this body can't collide with.

© 2014–2022 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.4/classes/class_physicsbody.html