godot / 3.4 / classes / class_visualscriptinputaction.html

VisualScriptInputAction

Inherits: VisualScriptNode < Resource < Reference < Object

A Visual Script node returning a state of an action.

Description

VisualScriptInputAction can be used to check if an action is pressed or released.

Properties

Enumerations

enum Mode:

  • MODE_PRESSED = 0 --- True if action is pressed.
  • MODE_RELEASED = 1 --- True if action is released (i.e. not pressed).
  • MODE_JUST_PRESSED = 2 --- True on the frame the action was pressed.
  • MODE_JUST_RELEASED = 3 --- True on the frame the action was released.

Property Descriptions

String action

Default

""

Setter

set_action_name(value)

Getter

get_action_name()

Name of the action.

Mode mode

Default

0

Setter

set_action_mode(value)

Getter

get_action_mode()

State of the action to check. See Mode for options.

© 2014–2022 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.4/classes/class_visualscriptinputaction.html