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VisualScriptYieldSignal
Inherits: VisualScriptNode < Resource < Reference < Object
A Visual Script node yielding for a signal.
Description
VisualScriptYieldSignal will pause the function execution until the provided signal is emitted.
Properties
Enumerations
enum CallMode:
Property Descriptions
String base_type
Default |
|
Setter |
set_base_type(value) |
Getter |
get_base_type() |
The base type to be used when call_mode is set to CALL_MODE_INSTANCE.
CallMode call_mode
Default |
|
Setter |
set_call_mode(value) |
Getter |
get_call_mode() |
call_mode determines the target object to wait for the signal emission. See CallMode for options.
NodePath node_path
Setter |
set_base_path(value) |
Getter |
get_base_path() |
The node path to use when call_mode is set to CALL_MODE_NODE_PATH.
String signal
Default |
|
Setter |
set_signal(value) |
Getter |
get_signal() |
The signal name to be waited for.
© 2014–2022 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.4/classes/class_visualscriptyieldsignal.html