Lesson: Advanced Topics in Java2D
This lesson shows you how to use
Graphics2D to display graphics with fancy outline and fill styles, transform graphics when they are rendered, constrain rendering to a particular area, and generally control the way graphics look when they are rendered. You'll also learn how to create complex
Shape objects by combining simple ones and how to detect when the user clicks on a displayed graphics primitive. These topics are discussed in the following sections:
This section shows you how to modify the default transformation so that objects are translated, rotated, scaled, or sheared when they are rendered.
You can use any shape as a clipping path --the area within which rendering takes place.
This section illustrates the various compositing styles supported by
AlphaComposite and shows you how to set the compositing style in the
Graphics2D rendering context.
This section describes the rendering hints that
Graphics2D supports and shows you how to specify your preference in the trade-off between rendering quality and speed.
This section shows you how to perform boolean operations on
Shape objects using the
This section shows you how to perform hit detection on graphics primitives.